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Name URL Cost Address Year Created Type Audiences Technologies User count Creators Description Evolution Tech Description Uses Reasons Managers Strategies Pros Limitations Difficulties Publications
WriteToLearn https://mypearsontraining.com/products/writetolearn/overview Paid London (UK) Commercial Primary (6-11 years old), Secondary (12-17 years old) and Learners with special needs Natural language processing and Analytics 0 WriteToLearn WriteToLearn is a fully automated online literacy tool that assesses writing and delivers targeted instructional feedback. The researched-based automated scoring assesses student work by evaluating the meaning of text—not just grammar and spelling—allowing students to continue through the write-edit-revise writing cycle. Latent semantic analysis (natural language processing), Statistical classification and analysis methods, Computational linguistics techniques. Language learning S.O. Immediate feedback with suggestions, Personalized vocabulary exercises, reduce the time spent (by teachers) on editing and evaluation. S.O. Franzke, M., & Streeter, L. A. (2006). Building student summarization, writing and reading comprehension skills with guided practice and automated feedback. Highlights from research at the University of Colorado, a white paper from Pearson Knowledge Technologies.
Mangahigh https://www.mangahigh.com/en-us/ Paid First Floor, 4-14 Tabernacle Street, London, EC2A 4LU United Kingdom 2008 Commercial Primary (6-11 years old), Secondary (12-17 years old) and Teachers Analytics 0 Blue Duck Education Ltd Mangahigh is a game-based learning platform for primary and secondary school mathematics. Teachers set assignments, review results in real-time, track progress and can personalize learning. Real-time analytics with AI support for differentiation, AI recommendations for targeted learning. Mathematics learning N/A Adaptive quizzes, innovative games and social competitions, Aligned to international curricula, Real-time analytics with AI support for differentiation The price depends on the size of the class: Up to 5 students for $ 195, up to 30 students for $ 395 Goodwin, K. (2011). Evaluating Digital Games-Based Learning. NSW Government, Education & communities
AutoTutor https://www.memphis.edu/iis/projects/autotutor.php Free Institute of Intelligent Systems, University of Memphis, 365 Innovation Dr, Memphis, TN 38152, USA Academic - School Post-secondary (18 years and over) Natural language processing, Visual recognition, Speech Recognition and Analytics 0 The University of Memphis AutoTutor is a computer tutor that helps students learn by holding a conversation in natural language. It simulates a tutorial dialogue between human tutors and students as they work step-by-step through online tasks. AutoTutor tracks the cognition and emotions of the student and responds in a manner that adapts to the student. Emotions are recognized by the dialogue patterns, facial expressions, and body posture of the student. Learning physics and computer skills N/A Conversations in natural language (written or spoken). Conversational Agent adapts to the student, encouraging students to develop detailed responses and deep understanding N/A Graesser, A. C., Li, H., & Forsyth, C. (2014). Learning by communicating in natural language with conversational agents. Current Directions in Psychological Science, 23(5), 374-380.
AdmitHub platform https://www.admithub.com/ Paid 38 Chauncy St, Boston, MA 02111, USA 2014 Commercial Post-secondary (18 years and over) Natural language processing and Analytics 0 AdmitHub, Inc. The conversational AI in AdmitHub platform helps students by sending timely reminders and relevant information about enrollment tasks, collecting key survey data, and instantly answering frequently asked questions. A bot responds in less than 2 seconds when it’s confident in an answer. When the bot identifies a priority topic or doesn’t know the answer, questions are sent to the human team. As humans answer new questions, the Knowledge Base grows, making the bot smarter. Conversational AI that helps students by sending timely reminders and relevant information. N/A Adaptive learning, anlysis Price 10-15$/student Gregori, E. (2017). Evaluation of modern tools for an omscs advisor chatbot.
The MIT Education Arcade https://education.mit.edu/project-type/games/ Free 700 Technology Square, Suite 328, Cambridge, MA 02139, USA 2018 Academic - School General public Analytics 0 The MIT Scheller Teacher Education Program We work with educators to make sure our games tie into their math and science curricula. The games we develop can be played on computers or mobile devices and are used both inside and outside the classroom. Serious game Mathematics ans sciences N/A Engage learners to interact actively for longer periods of time, Maximize motivation N/A Groff, J. S. (2018). The potentials of game‐based environments for integrated, immersive learning data. European Journal of Education, 53(2), 188-201.
Turnitin https://www.turnitin.com/fr Paid Oakland (USA) 1997 Commercial Secondary (12-17 years old), Post-secondary (18 years and over) and Teachers Natural language processing 30,000,000 John Barrie et Christian Storm Turnitin is a web-based plagiarism detection service that detects the degree of plagiarism in work submitted by a student. Detection of similar content (texts) Provide teachers with information on plagiarized sources and the degree of plagiarism. N/A Provides teachers with information on plagiarized sources and the degree of plagiarism. Helps students understand academic integrity in written assignments. Turnitin cannot be sold to students. It is sold to educational institutions, which make it available to teachers and students. Halgamuge, Malka N. "The use and analysis of anti‐plagiarism software: Turnitin tool for formative assessment and feedback." Computer Applications in Engineering Education 25.6 (2017): 895-909.
PhotoMath https://www.photomath.net/fr Free features 20 E 3rd Ave., San Mateo, CA 94401, USA 2014 Commercial Secondary (12-17 years old), Teachers and Learners with special needs Visual recognition and Analytics 1,000,000 Photomath, Inc. Students who have trouble with a math problem take a picture of it using their mobile device, then send it to the application. PhotoMath reads and solves the problem using a step-by-step approach. AI for reading and solving math problems Learning mathematics N/A Scan a math problem for instant help, Obtain detailed guidance (specific steps) The paid version offers improved features Hamadneh, I. M., & Al-Masaeed, A. (2015). Math teachers' attitudes towards photo math application in solving mathematical problem using mobile camera. Educational Research and Reviews, 10(14), 1930.
Cerego https://www.cerego.com Paid 433 California Street Suite 1030, San Francisco, CA 94104 United States. 2000 Commercial Teachers Analytics 0 Cerego, Inc. Cerego is an adaptive learning technology platform based on principles of neuroscience and cognitive science. Adaptive learning is customized to an individual's learning journey. Timeline reviews and data insights help instructors and learners identify where they're at and areas of improvement. Adaptive learning N/A Adaptive learning, analysis After 30 day trial, $ 10 / month / person Harlow, I. M., Mumma, P. T., & Lewis, A. S. (2016). Translating Learning Science into Learning Strategy. Cerego White Paper.
Khan Academy analytics https://www.khanacademy.org/ Free USA 2011 Academic - School Preschool (0-5 years), Primary (6-11 years old) and Secondary (12-17 years old) Analytics 0 David Hu Khan Academy offers practice exercises, instructional videos, and a personalized learning dashboard that empower learners to study at their own pace in and outside of the classroom. With Khan Academy, teachers can identify gaps in their students' understanding, tailor instruction, and meet individual student needs. S.O. Adaptive learning S.O. http://david-hu.com/2011/11/02/how-khan-academy-is-using-machine-learning-to-assess-student-mastery.html
Crystal Island http://projects.intellimedia.ncsu.edu/crystalisland/ Free North carolina state university, Raleigh, NC 27695, USA Academic - School Post-secondary (18 years and over) and Teachers Analytics 4,000 North carolina state university Crystal Island is a game-based learning environment for middle grade science and literacy. In the game, students play the role of a medical field detective investigating a mysterious infectious disease outbreak affecting a team of scientists on a remote island. While exploring the island research camp from an immersive first-person viewpoint, students utilize critical thinking skills to solve problems about the source and impact of the outbreak, test hypotheses using virtual laboratory equipment, and complete a diagnosis worksheet to record their findings. AI techniques to create an intelligent game-based learning environment, to provide automated supportive feedback, to build AI-driven autonomous non-player characters (companion agents) Learning science and language arts N/A Motivating and engaging context for students to solve a scientific problem, Develop the ability to interpret complex information texts. complete classroom instruction, test bench for researching intelligent tutoring systems, Free. N/A http://projects.intellimedia.ncsu.edu/crystalisland/publications
MathTutor https://mathtutor.web.cmu.edu/ Free 5000 Forbes Ave, Pittsburgh, PA 15213, USA Academic - School Secondary (12-17 years old) Analytics 0 Carnegie Mellon University MathTutor is a platform that helps middle school students learn math. It enables a teacher to assign individual tutors to a single student, a group of students, or an entire class. Intelligent software tutors give step-by-step help and feedback, as needed. As students work, detailed records are stored that allow a teacher to see which students need more attention. Students can view their reports as well. AI to give step-by-step help and feedback Mathematics learning N/A Adaptive learning, Error detection, available free N/A http://www.cs.cmu.edu/~bmclaren/projects/AdaptErrEx/publications.html
Fishtree https://www.fishtree.com Paid Arlington (USA) 2012 Commercial Teachers Analytics 500,000 "Terry Nealon et Jim Butler " Fishtree is a learning platform that adapts and personalizes learning environments for primary, high school and university education. It also lets teachers easily track learner progress through analytics. Adaptive learning. Content recommendation. N/A Automatic generation of resources, Automatic alignment of content to learning objectives, Personalized learning, Tracking of students' learning progress. Price: A teacher account costs $1.99/month and a class account costs $3.99 (200 students) http://www.edtechroundup.org/reviews/fishtree-learning-relationship-management-system
Rubi https://rubi.ucsd.edu Free San Diego (USA) 2004 Academic - School Preschool (0-5 years) Visual recognition and Robotics 0 University of California The goal of the Rubi project is to explore the potential of sociable robots as an educational and enrichment tool for toddlers in early childhood education environments. Students can play with the robot; the robot can ask questions and smile, its cameras can identify each child's face and tell when they’re feeling happy, sad, angry or frustrated. Recognizes facial expressions, Identifies each child’s face, identifies their emotions (joy, sadness, anger, frustration), Predicts children's preferences for different activities. N/A Plays with children, Identifies children's emotions, Predicts children's preferences. N/A https://rubi.ucsd.edu/publications
SmartBook http://learnsmartadvantage.com Free features Irvine (USA) 2013 Commercial Post-secondary (18 years and over) and Teachers Analytics 0 McGraw Hill SmartBook is an adaptive learning and reading tool that tailors the course manual to the unique needs of each student. It lets teachers monitor their students’ learning progress. Adaptive learning to personalize the course manual. N/A SmartBook actively adapts the course manual to a student's individual needs. Teachers can monitor the learning progress of students. Available for computer, mobile and tablet A license key is needed to access all the book’s chapters. https://www.engadget.com/2013/01/08/mcgraw-hill-smartbook/
SpeechRator https://www.ets.org/accelerate/ai-portfolio/speechrater Paid 660 Rosedale Road Princeton, NJ 08541 USA 2006 Commercial Teachers Natural language processing and Speech Recognition 0 Educational Testing Service (ETS) The SpeechRater service uses speech recognition and analysis technology to assess and provide feedback on pronunciation, fluency, vocabulary and grammar. It is used in the TOEFL iBT test, which services the TOEFL test Massive Open Online Course, "TOEFL Test Preparation: The Insider's Guide," to provide a speaking score range to participants who complete a set of speaking tasks in the practice test by measuring spontaneous speech. Speech recognition and analysis technology to assess and provide feedback on pronunciation, fluency, vocabulary and grammar. Natural language processing and speech-processing algorithms are used to calculate a set of features that define a profile of the speech on a number of linguistic dimensions. Assessment of oral skills in English N/A Scores built on over a decade of TOEFL test data, Empowering student growth with valuable feedback, Speeding up scoring time while ensuring consistency, Upgrading assessment platform with zero headaches. Price https://www.ets.org/research/topics/as_nlp/speech
iTalk2Learn https://www.italk2learn.com/ Free University College London, Gower Street Wc1e 6bt London, UK 2012 Academic - School Primary (6-11 years old) Natural language processing, Speech Recognition and Analytics 0 Projet de recherche, Franctions Lab , financé par l'Union Européenne iTalk2Learn is a learning platform that supports maths learning for students aged 5 to 11. It facilitates interaction in different modalities including speech, as well as multiple representations which can be manipulated and reasoned with when learning fractions. The system takes into account all historical performance across an entire student base as well as the behavioural patterns of each individual student in order to adapt more intelligently to their needs. It is able to interact with and respond to a student’s speech throughout a tutoring session to detect patterns of behaviour, attitude to the learning situation and affective states. Machine learning, Natural language processing, Bayesian networks (an AI technique) to detect and improve the emotional states of the student, Speech recognition to interact with and respond to a student's speech. Mathematics learning N/A Learn in a more natural way, Individualized learning, Detect and improve the emotional states of the student, Provide context specific feedback N/A https://www.italk2learn.com/deliverables-and-publications/publications/
Matific https://www.matific.com/ca/en-ca/home Paid Level 9, 447 Kent St, Sydney NSW 2000, Australie 2011 Commercial Primary (6-11 years old) and Learners with special needs Analytics 0 Slate Science PTY LTD Matific is a platform that helps to develop mathematical skills through interactive math games. Each student receives a digital pathway, which contains all the activities for their grade level. A teacher can also assign a work to students and tracks completion and performance with real-time reports. As a class completes work, a smart algorithm automatically assigns the most relevant activities to the class. Intelligent algorithm to assign the most relevant activities to a class, personalized routes. Mathematics learning N/A Personalized learning, Real-time performance reports, Smart algorithm to help the teacher by automatically assigning class work to students. subscription: $ 9.99 / month (monthly bill), $ 4.99 / month if billed annually https://www.matific.com/home/resources/media/documents/SEG-matific-study.pdf
Musio X https://www.themusio.com/home Paid Ares Garden Omotesando 2F, 4-28-4 Jingumae, Shiguya-ku, Tokyo, Japan 2017 Commercial General public and Learners with special needs Natural language processing and Speech Recognition 0 AKA LLC Musio X is an artificially intelligent robot friend that can learn new phrases, ideas and information making possible the interaction and conversation with human beings. It was introduced as the next English education solution to Japan's consumers. Voice recognition to communicate with English learners English learning N/A Answer learners' questions, Increase enthusiasm for learning the language Musio X (JPY 98,000); Musio X + Educational material (128,000 JPY). JPY (Japanese Yen) https://www.prnewswire.com/news-releases/aka-llc-and-softbank-cs-brings-ai-social-robot-musio-to-initiate-educational-innovation-in-japan-300438027.html
Aida Calculus https://www.pearson.com/us/higher-education/products-services-teaching/learning-engagement-tools/aida.html Free features London (UK) 2019 Commercial Post-secondary (18 years and over) Analytics 0 Pearson Aida Calculus is an AI-powered mobile tutoring application designed to help learners tackle calculus (mathematical discipline). It analyzes and provides feedback on typed or handwritten work. Over time, Aida learns which approaches work best for each learner. Deep learning. Reinforcement learning. Real-time feedback. Personalized recommendations. Learning mathematics N/A Helps students tackle calculus, Gives learners personalized suggestions for practical problems. Available for download on iOS 13 and in a subscription model https://www.prnewswire.com/news-releases/pearson-releases-first-of-its-kind-ai-enabled-mobile-tutoring-experience-300955993.html
Kaspar http://www.herts.ac.uk/kaspar Free University of Hertfordshire, Hatfield, Hertfordshire, AL10 9AB, UK 2005 Academic - School Preschool (0-5 years), Primary (6-11 years old) and Learners with special needs Robotics 0 University of Hertfordshire Kaspar is a humanoid robot that acts as a social companion to improve the lives of children with autism and other communication difficulties. By interacting and behaving in a child-like way, Kaspar helps teachers and parents support children with autism to overcome the challenges they face in socialising and communicating with others. Helping autistic children N/A Improve communication, interpersonal skills and emotional well-being. Teach children with autism about physical interactions. Facilitate collaborative play between autistic children. Help teachers and parents support children with autism. N/A Huijnen, C. A., Lexis, M. A., & de Witte, L. P. (2016). Matching robot KASPAR to autism spectrum disorder (ASD) therapy and educational goals. International Journal of Social Robotics, 8(4), 445-455.
Snatchbot https://fr.snatchbot.me/education Free 7 Derech Menahem Begin, Ramat Gan, Israel 8 Abba Eban Blvd, Herzliya Pituach, Israel 2015 Commercial Teachers Natural language processing and Analytics 0 Snatch Group Limited With the SnatchBot chatbot creation platform, chatbots can be deployed on all channels with a single click; chatbots can be where students are, eliminating the need for multiple messaging accounts or online portals. Students can just text a chatbot on their preferred platform (Skype, Viber, Facebook Messenger, etc.) and receive a response within seconds. Machine learning and AI to determine the context of a conversation and respond in a personal, engaging and relaxed manner. Chatbot creation platform N/A Answer questions from students, Help students understand difficult concepts, Send teacher evaluations and streamline the data analysis process, Always available, can be deployed across any number of channels, free N/A Inamdar, V. A., & Shivanand, R. D. (2019). DEVELOPMENT OF COLLEGE ENQUIRY CHATBOT USING SNATCHBOT. DEVELOPMENT, 6(07).